Break is the 11th game mode in Color Switch.
Gameplay[]
The objective in this game mode is to break all elements on the screen while the ball changes color after you break one. Breakable elements are blocks, orbs and many other shapes. They are never static and they move in patterns. Patterns are often similar to Obstacles from classic game modes.
The ball moves exactly the same way as in Classic mode, so the player needs to keep the ball in balance. Hitting the top of the screen results in game failure. One element breaks when the ball hits it once. This can be achieved by either letting the ball drop on them, or jumping up to collide with them.
Trivia[]
- This is the first game mode in Color Switch without stars.
- This is the first game mode in Color Switch to use its previous patterns but in a more difficult way along with tower